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If there is a tie at or more points, further deals must be played until the tie is broken. Here are some further variants, mostly contributed by Theodore Hwa.

In some versions of Spades, some or all of the four twos are elevated to the top of the spade suit, are ranked in some specified order, and are considered to be spades.

The rest of the cards rank as in normal. Spades can also be played with a 54 card pack - the standard pack of 52 plus 2 distinguishable jokers.

In this case the two jokers are elevated to be the top two cards of the spade suit, with a particular order of the jokers specified.

If jokers are used and no cards are eliminated, then there will be two cards left over at the end of the deal, and these are given to the dealer.

Having looked at all 15 cards, the dealer discards any two cards face down. Some play that the two extra cards are given to the holder of the two of clubs, rather than the dealer.

Some play that the discard takes place after the bidding. Jeffrey Jacobs reports a variant "Widow Spades" which uses a pack with two jokers, but in this case the two cards remaining at the end of the deal are set aside unseen - no one may look at them until after the play.

This adds an element of uncertainty, since sometimes a high trump is unexpectedly out of play. Michael Mitchell reports a variation with 54 cards in which the two cards remaining after the deal are taken by the team that bids the greater number of tricks.

They may agree to take one card each, or for one player to take both cards. If the teams bid equal numbers of tricks - for example six each - then each team gets one of the remaining cards - they decide between themselves which member of each partnership should take it.

In either card, the player s who have taken the extra cards discard unwanted cards face down to bring their hands back to 13 cards before the play begins.

Some play that before the bidding, each player passes three cards face down to partner. The cards are passed simultaneously - players must decide what to pass before knowing what cards they will receive.

Some play that instead of the players bidding strictly in turn, each partnership agrees on a bid, through a process of discussion. First the non-dealer's side agrees on a bid.

Each partner on that side communicates the amount of tricks they expect to take, based on their cards.

A certain amount of unspecified bantering about "halves" and "maybes" is permitted, but not specific information about cards held.

For example you are allowed to say "I know I can take 4 tricks, I might be able to take 6"; you are not allowed to say "I have a couple of high hearts and a singleton in clubs".

The agreed upon bid is then written down. The other side then agrees on a bid in the same manner. Some play that each team must bid a minimum of 4 tricks.

If a player bids Nil, that player's partner must bid at least 4. Some play that after each partnership has agreed its initial bid, each side, beginning with the side that made the first bid, is then given the opportunity to increase its bid.

Some play that the bids of the two sides must not add up to exactly 13 tricks. This makes it impossible for both teams to win their bid exactly.

The type of bidding described in the main account of Spades above is known as "round the table" bidding.

In this type of bidding table talk is usually not permitted. A player may only state a number. Some play that the dealer, rather than the player to dealer's left begins.

There is also variation as to whether a bid of "zero" must necessarily be construed as bid of nil. In round-the-table bidding, some people allow a second round of bidding, in which each side may increase its bid.

In this second round, the bidding proceeds exactly as in partnership bidding, beginning with the same side as the player who began the round-the-clock bidding sequence.

Some play that in the first deal of a spades game there is no bidding. The cards are played in the usual way and each team scores 10 points for each trick taken.

This does not seem to be a very good rule - it reduces the scope for skill without any compensating advantage - but Jeffrey Jacobs reports that some people like to play this way.

There is great variety in the special bids or actions a player may be allowed to make during his turn to bid. Some of the possibilities are listed below.

Some play that the dealer leads first, rather than the player to dealer's left, and may lead any card except a spade.

On the first trick, some require that everyone must play their lowest club. A player who has no clubs must discard a diamond or a heart. No spades may be played to the trick.

In this variation, on this first trick it does not matter much in what order the four players play their cards - but if you want to be fussy then the holder of the 2 of clubs should lead, and the others play in clockwise order.

The trick is won by the highest club played. In the first trick, some allow a player who has no clubs to play a spade on the trick.

In this case the trick is won by the highest spade if a spade is played. As the order of play to the trick may now be important if you are going to play a spade you would rather wait to see if someone else plays a higher spade first , the holder of the two of clubs should lead to the first trick or the holder of the lowest club in play if you are playing with jokers and the two of clubs was discarded.

Tricks in excess of the contract overtricks or sandbags may be worth minus 1 point each rather than plus 1. In this case the penalty for accumulating 10 overtricks does not apply.

Some players use the units digit of the score to count sandbags, but do not regard it as being part of the score - so sandbags are in effect worth nothing until you have 10 of them, when they cost you In this variation if your score was and you bid 7 tricks and took 9 your score would become not Some people play that there is a special card which cancels one sandbag on that hand for the side that takes it in their tricks.

If the side which wins the special card makes no overtricks, or loses their bid, the special card has no effect. The special card may be either a fixed card - for example the three of spades - or may be determined afresh by cutting a card before each deal.

Some play that if a team takes at least twice as many tricks as they bid they lose their bid for example if they bid 4 and win 8 or more tricks they score Some play that the penalty for taking fewer tricks than were bid is 10 points for each trick by which the team falls short of the bid, rather than 10 times the bid.

Some play that if a side's cumulative score is minus or worse, that side loses the game and of course the other side wins. Some players set the target for winning the game at points rather than Others play with a target of only Michael Mitchell reports a variation in which a partnership scores a point bonus for holding all four aces and bringing them all home in tricks, provided that they announce this before the play.

A player who holds all four aces can simply announce it. A player with three aces can ask partner: Holding only two aces the player asks instead: These announcements may be made at any time before the start of play - before, during or after the bidding.

There is no penalty for a team that announces four aces but fails to win them all. This variant is normally played without nil bids, and with both jokers and the two of spades ranking as highest trumps above the ace of spades, so that the spade ace is not a certain trick.

Bids are for the number of tricks the individual player will make, and in the play, it is compulsory to beat the highest card so far played to the trick if you can; this includes playing a spade if you have no card of the suit led.

This is played between three teams of two, partners sitting opposite so there are two opponents from different teams separating you from your partner in each direction.

A card deck is used, consisting of two standard 52 card decks mixed together with two low cards removed. Some groups remove both twos of diamonds, others remove both twos of clubs.

The bidding and scoring are the same as in the 4 player game, and similar variations are possible. In the play, if two identical cards are played to the same trick, the second beats the first.

Many people play that the Jack of Diamonds or sometimes the Ten of Diamonds is a bonus card, counting minus 10 points for the person taking it.

With this form of scoring, the game is known as Omnibus Hearts. To shoot the moon, you need all the hearts and the Q, and as usual you can choose to have 26 points deducted from your score or added to everyone else's; in addition to this, 10 points are deducted from the score of the player who took the Jack of Diamonds who may be the same player as the shooter.

Shooting the sun is taking all the tricks as opposed to taking all points. Some score this as 52 points with the scoring handled in the same as shooting the moon.

For some people, reaching certain scores has a special effect. For example if your score is exactly points at the end of a hand, it is reduced to 50 or zero.

If a player reaches or exceeds points and there is a tie for low score, additional hands may be played until there is a clear winner.

There are two ways that four players can play hearts in fixed partnerships, partners sitting opposite each other. The game may be played with either three or five players.

There are various ways of coping with the fact that the cards cannot all be dealt out equally to the players:. Two players can play Huse Hearts for Two , an interesting version involving a dummy hand.

Richard Garfield recommends the following variation, introduced around Booster nines work the following way.

If a nine is led to a trick or played while following suit, then there is a boost: The suit of the first of the eight cards played is the led suit, and the highest card of this suit takes the eight card trick.

If a nine is sloughed discarded on a lead of a different suit or played in the last trick, there is no boost - the trick consists of just four cards as usual.

This variation makes shooting the moon somewhat easier, since you can dump a loser on your own good nine or one drawn from an opponent.

This is a version of Hearts for 6 to 10 players using two 52 card packs shuffled together. The cards are dealt out as far as they will go, any left over cards being placed in a face-down kitty which is taken by the winner of the first trick.

The player to the dealer's left leads first and can lead anything. When two identical cards are played to a trick, they cancel each other out in terms of trick-taking power but still carry penalty points if they are penalty cards.

The trick is taken by the highest card of the suit led which is not duplicated. If all the cards played of the suit led are in cancelling pairs, the trick remains on the table, the same player leads again, and the cards go to the winner of the next trick.

If the very last trick has no winner its cards go to the winner of the previous trick. This is a variation in which the penalty value of the hearts is their pip-value.

That is, the two the 2 penalty points, the three 3, the four 4, etc. The jack of hearts carries 11 penalty points, queen 12, king 13, ace 14, and the queen of spades As an alternative, some play that hearts from are face value, all heart pictures are 10, the heart ace is 15, and the spade queen is In Black Maria there are usually 3 players; the 2 of clubs is removed from the pack and 17 cards are dealt to each player.

Black Maria can also be played by four people, in which case all the cards are dealt out. Cards always passed in same direction - the books say pass three to the right, but some players pass three to the left.

In starting position, pawns are placed on the third and sixth ranks. Queens are placed at the right side of kings.

There is no castling rule like that of international chess. When neither side has any pawns, the game must be completed within a certain number of moves or it is declared a draw.

When a piece is captured the count starts again from scratch only if it is the last piece of one side in the game.

When the last piece that is not the king of the disadvantaged side is captured, the count may be started, or restarted from the aforementioned counting, by the weaker side, and the stronger side now has a maximum number of moves based on the pieces left:.

The weaker side pronounces aloud the counting of his fleeing moves, starting from the number of pieces left on the board, including both kings.

The stronger side has to checkmate his opponent's king before the maximum number is pronounced, otherwise the game is drawn.

During this process, the count may restart if the counting side would like to stop and start counting again.

For example, if White has two rooks and a knight against a lone black king, he has three moves to checkmate his opponent the given value of 8 minus the total number of pieces, 5.

If Black captures a white rook, the count does not automatically restart, unless Black is willing to do so, at his own disadvantage.

However, many players do not understand this and restart the counting while fleeing the king. Here are some alternative rules, which do not apply to the standard, formal game, or have been abandoned in professional play.

They are called sutras.

The introduction of of on-line play and tournaments has also led to some standardisation of the rules, and this page has been revised so that the main description conforms to the standard. For example you are allowed to say "I know I can take 4 tricks, I might be able to take 6"; you are not allowed to say "I have a couple of high hearts hertha bsc werder bremen live stream a singleton in clubs". The exception is when a player has nothing left in hand but spades. Each partner van der vaart transfermarkt that side communicates the amount of tricks they expect to take, based on their cards. A bid of blind nil scores twice as much as an ordinary nil - it wins points if successful and loses points if it fails. After building some great partnerships and learning as much as possible; Lundgren returned back home and opened the first Hybrid Electronic Recycling Plant. A side which over several deals accumulates ten or more bags has points deducted from its score. Dan Corkill has developed 3-player "Dummy Hand" Spades in which four hands are dealt, three to the players and one dummy, and the highest bidder plays with the dummy hand as trend trader betrug partner, the dummy being exposed, bridge -style. This is a nil bid declared before a player looks at his cards. A partnership which is losing by a margin of at least points may choose not to look at their cards, but bid "blind".

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When the last piece that is not the king of the disadvantaged side is captured, the count may be started, or restarted from the aforementioned counting, by the weaker side, and the stronger side now has a maximum number of moves based on the pieces left:.

The weaker side pronounces aloud the counting of his fleeing moves, starting from the number of pieces left on the board, including both kings.

The stronger side has to checkmate his opponent's king before the maximum number is pronounced, otherwise the game is drawn.

During this process, the count may restart if the counting side would like to stop and start counting again. For example, if White has two rooks and a knight against a lone black king, he has three moves to checkmate his opponent the given value of 8 minus the total number of pieces, 5.

If Black captures a white rook, the count does not automatically restart, unless Black is willing to do so, at his own disadvantage.

However, many players do not understand this and restart the counting while fleeing the king. Here are some alternative rules, which do not apply to the standard, formal game, or have been abandoned in professional play.

They are called sutras. The first free moves are similar to those in Cambodian Ouk see below. The variety of chess played in Cambodia , called "Ok" Khmer: There is evidence that Ouk Chatrang has been played in Cambodia since the twelfth century, as it is depicted in several reliefs in the Angkor temples.

In the variant "Ka Ok" aka "Kar Ouk" , the first player to put the other in check wins. The first Ouk Chatrang tournament was held in Cambodia from April 3 to 4 of , upon the completion of a standardized ruleset by the Olympic Committee of Cambodia and the Cambodian Chess Association.

From Wikipedia, the free encyclopedia. This article's factual accuracy is disputed. Relevant discussion may be found on the talk page.

Please help to ensure that disputed statements are reliably sourced. March Learn how and when to remove this template message.

A History of Chess Reissued ed. The Classified Encyclopedia of Chess Variants. There are no formal partnerships, though there are times when players will find it in their interest to help each other.

A standard 52 card deck is used, with the cards in each suit ranking as usual from ace high down to two low. There is no trump suit. Each heart is worth one penalty point and the queen of spades is worth 13 penalty points.

The other cards have no value. The object is to avoid scoring points. The game is ended by someone reaching or going over points, and the winner is the player with the lowest score at this point.

Deal and play are clockwise. All the cards are dealt out one at a time, so that everyone has On the first hand, after the deal, each player passes any three cards face-down to the player to their left.

When passing cards, you must first select the cards to be passed and place them face-down, ready to be picked up by the receiving player; only then may you pick up the cards passed to you, look at them and add them to your hand.

On the second hand each player passes three cards to the player to their right, in the same way. On the third hand each player passes three cards to the player sitting opposite.

On the fourth hand no cards are passed at all. The cycle then repeats until the end of the game. The person who holds the 2 of clubs must lead it to the first trick.

The other players, in clockwise order, must play a card of the suit which was led if possible. If they do not have a card of that suit, they may play any card.

The person who played the highest card of the suit led wins the trick and leads to the next trick. It is illegal to lead a heart until after a heart has been played to a previous trick, unless your hand contains nothing but hearts.

Discarding a heart, thus allowing hearts to be led in future, is called breaking hearts. In general, discarding a penalty card on a trick is called painting the trick.

A player whose hand consists entirely of hearts may lead any heart, thereby breaking hearts, even if hearts have not previously been broken.

Players are permitted to lead spades to any trick after the first. In fact it is a normal tactic to lead lower spades to try to drive out the queen.

This is sometimes known as smoking out the queen. Normally, each player scores penalty points for cards in the tricks which they won.

Each heart scores one point, and the queen of spades scores 13 points. However, if you manage to win all the scoring cards which is known as a slam or shooting the moon , your score is reduced by 26 points, or you may choose instead to have all other players' scores increased by 26 points.

The game continues until one player has reached or exceeded points at the conclusion of a hand. The person with the lowest score is then the winner.

Some play that only 12 cards are dealt to each player. During the deal, four cards are dealt to a face down kitty, which is added to the tricks of the first player who takes a penalty card.

A kitty can also be used to cope with the fact that the cards cannot be dealt evenly when there are more or fewer than four players.

Some play that players are not required to pass any cards if they do not wish to. They simply pass on the cards that were passed to them without looking at them.

This could result in a player getting their own cards back. Some players allow hearts to be led at any time. This was the original rule, but in the USA nearly everyone now plays that heart leads are forbidden unless hearts have been broken.

The original rule was that player to the left of the dealer always leads to the first trick rather than the holder of the 2 of clubs leading it , and may lead any card.

Some people still play that way. If you play with the now usual restriction on leading hearts then the opening lead can be anything but a heart.

Some play that is illegal to play points on the very first trick, unless of course you have you have nothing but penalty cards in your hand.

Some play that the Queen of Spades breaks hearts. In other words, hearts may be led anytime after the Queen of Spades or any heart has been played.

If hearts have not been played and a player is on lead holding nothing but hearts and the Queen of Spades, many people allow hearts to be led, instead of forcing the player to lead the Queen of Spades.

Some players insist that you must play the Queen of Spades as soon as it is safe to do so. This could be when you are void in the suit led or to a spade trick when the Ace or King of Spades has already been played.

This page was last edited on 17 Aprilat After everyone has bid and before the first lead, the bidder may exchange two cards with partner - the bidder discards two cards face down; partner picks them up and gives back two cards face-down in return. Some play that the 888 casino einzahlungsbonus for taking fewer tricks than were bid is 10 points for each trick by which the team falls short of the bid, rather than 10 times the bid. Choose your language deutsch english italiano. When two identical cards are played to a trick, they cancel each other out in terms of trick-taking power but still carry penalty points if they are penalty cards. This could be when you are void in the suit Reel Party Platinum Slot Machine Online ᐈ Rival™ Casino Slots or to a spade trick when the Ace or King of Spades has already been played. The winner of www.fußballn.de trick leads to the next. In the play, if two identical cards are played to the same we love mma 2019, the second beats the first. In the rare occasion that the 2 of clubs is out of play, the player with the 3 of clubs must lead it. If the team wins fewer tricks than they bid, or wins three or Spelregler | Mr Green sandbags, they are set and in this case they lose 10 points per trick bid. Spades can also be played with a 54 card Beste Spielothek in Niedersedlitz finden - the standard pack of 52 plus 2 distinguishable jokers. There are no Nil bids.

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